Strings¶
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class
AllStrings(value)¶ Bases:
enum.EnumList of different message strings available
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REG_NOT_REGISTERED= <display.classes.Message object>¶
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REG_STATUS= <display.classes.Message object>¶
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REG_ALREADY_OWN= <display.classes.Message object>¶
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REG_ALREADY_NOA= <display.classes.Message object>¶
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REG_HELP= <display.classes.Message object>¶
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REG_NO_ACCOUNT= <display.classes.Message object>¶
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REG_INVALID= <display.classes.Message object>¶
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REG_CHAR_NOT_FOUND= <display.classes.Message object>¶
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REG_NOT_JAEGER= <display.classes.Message object>¶
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REG_ALREADY_EXIST= <display.classes.Message object>¶
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REG_MISSING_FACTION= <display.classes.Message object>¶
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REG_UPDATE_OWN= <display.classes.Message object>¶
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REG_UPDATE_NOA= <display.classes.Message object>¶
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REG_WITH_CHARS= <display.classes.Message object>¶
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REG_FROZEN= <display.classes.Message object>¶
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REG_RULES= <display.classes.Message object>¶
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LB_ALREADY_IN= <display.classes.Message object>¶
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LB_IN_MATCH= <display.classes.Message object>¶
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LB_ADDED= <display.classes.Message object>¶
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LB_REMOVED= <display.classes.Message object>¶
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LB_NOT_IN= <display.classes.Message object>¶
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LB_QUEUE= <display.classes.Message object>¶
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LB_FULL= <display.classes.Message object>¶
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LB_STUCK= <display.classes.Message object>¶
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LB_STUCK_JOIN= <display.classes.Message object>¶
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LB_MATCH_STARTING= <display.classes.Message object>¶
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LB_WARNING= <display.classes.Message object>¶
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LB_TOO_LONG= <display.classes.Message object>¶
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LB_CLEARED= <display.classes.Message object>¶
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LB_EMPTY= <display.classes.Message object>¶
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LB_NOTIFY= <display.classes.Message object>¶
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LB_GET= <display.classes.Message object>¶
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LB_SAVE= <display.classes.Message object>¶
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LB_REFRESHED= <display.classes.Message object>¶
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PK_OVER= <display.classes.Message object>¶
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PK_NO_LOBBIED= <display.classes.Message object>¶
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PK_WAIT_FOR_PICK= <display.classes.Message object>¶
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PK_WRONG_CHANNEL= <display.classes.Message object>¶
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PK_NOT_TURN= <display.classes.Message object>¶
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PK_NOT_CAPTAIN= <display.classes.Message object>¶
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PK_SHOW_TEAMS= <display.classes.Message object>¶
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PK_PLAYERS_HELP= <display.classes.Message object>¶
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PK_NO_ARG= <display.classes.Message object>¶
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PK_TOO_MUCH= <display.classes.Message object>¶
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PK_INVALID= <display.classes.Message object>¶
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PK_OK= <display.classes.Message object>¶
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PK_OK_2= <display.classes.Message object>¶
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PK_LAST= <display.classes.Message object>¶
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PK_OK_FACTION= <display.classes.Message object>¶
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PK_NOT_VALID_FACTION= <display.classes.Message object>¶
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PK_FACTION_OK= <display.classes.Message object>¶
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PK_FACTION_ALREADY= <display.classes.Message object>¶
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PK_FACTION_OTHER= <display.classes.Message object>¶
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PK_FACTION_OK_NEXT= <display.classes.Message object>¶
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PK_FACTION_CHANGED= <display.classes.Message object>¶
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PK_FACTION_NOT_PLAYER= <display.classes.Message object>¶
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PK_FACTION_INFO= <display.classes.Message object>¶
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PK_FACTION_HELP= <display.classes.Message object>¶
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PK_OVER_READY= <display.classes.Message object>¶
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PK_RESIGNED= <display.classes.Message object>¶
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PK_BASING_INFO= <display.classes.Message object>¶
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EXT_NOT_REGISTERED= <display.classes.Message object>¶
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UNKNOWN_ERROR= <display.classes.Message object>¶
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STOP_SPAM= <display.classes.Message object>¶
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HELP= <display.classes.Message object>¶
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INVALID_COMMAND= <display.classes.Message object>¶
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WRONG_USAGE= <display.classes.Message object>¶
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WRONG_CHANNEL= <display.classes.Message object>¶
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WRONG_CHANNEL_2= <display.classes.Message object>¶
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NO_PERMISSION= <display.classes.Message object>¶
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CHANNEL_INIT= <display.classes.Message object>¶
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INVALID_STR= <display.classes.Message object>¶
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API_ERROR= <display.classes.Message object>¶
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API_READY_ERROR= <display.classes.Message object>¶
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API_SCORE_ERROR= <display.classes.Message object>¶
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PUBLISH_ERROR= <display.classes.Message object>¶
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GLOBAL_INFO= <display.classes.Message object>¶
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CHECK_ACCOUNT= <display.classes.Message object>¶
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RDY= <display.classes.Message object>¶
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STOP= <display.classes.Message object>¶
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SPAM_CLEARED= <display.classes.Message object>¶
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SPAM_DEBUG= <display.classes.Message object>¶
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CONFIRM_NOT_CAPTAIN= <display.classes.Message object>¶
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CONFIRM_NOTHING= <display.classes.Message object>¶
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DECLINE_NOTHING= <display.classes.Message object>¶
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DECLINE_NOT_CAPTAIN= <display.classes.Message object>¶
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CONFIRM_DECLINE= <display.classes.Message object>¶
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CONFIRM_CANCELED= <display.classes.Message object>¶
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CANCEL_NOTHING= <display.classes.Message object>¶
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CANCEL_NOT_CAPTAIN= <display.classes.Message object>¶
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READY_NO_COMMAND= <display.classes.Message object>¶
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NO_RULE= <display.classes.Message object>¶
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DISPLAY_STATS= <display.classes.Message object>¶
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BOT_UNLOCKED= <display.classes.Message object>¶
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BOT_LOCKED= <display.classes.Message object>¶
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BOT_IS_LOCKED= <display.classes.Message object>¶
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BOT_ALREADY= <display.classes.Message object>¶
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BOT_VERSION= <display.classes.Message object>¶
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BOT_FROZEN= <display.classes.Message object>¶
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BOT_UNFROZEN= <display.classes.Message object>¶
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BOT_BP_OFF= <display.classes.Message object>¶
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BOT_BP_ON= <display.classes.Message object>¶
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BOT_DM= <display.classes.Message object>¶
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BOT_DM_RECEIVED= <display.classes.Message object>¶
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BOT_RELOAD= <display.classes.Message object>¶
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BOT_U_DUMB= <display.classes.Message object>¶
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CAP_WAITING= <display.classes.Message object>¶
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CAP_AUTO_ANNOUNCE= <display.classes.Message object>¶
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CAP_OK= <display.classes.Message object>¶
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CAP_AUTO= <display.classes.Message object>¶
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CAP_HELP= <display.classes.Message object>¶
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CAP_ALREADY= <display.classes.Message object>¶
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CAP_ACCEPT_NO= <display.classes.Message object>¶
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CAP_DENY_NO= <display.classes.Message object>¶
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CAP_DENY_OK= <display.classes.Message object>¶
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MATCH_DM_PING= <display.classes.Message object>¶
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MATCH_INIT= <display.classes.Message object>¶
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MATCH_SHOW_PICKS= <display.classes.Message object>¶
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MATCH_BASE_AUTO= <display.classes.Message object>¶
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MATCH_CONFIRM= <display.classes.Message object>¶
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MATCH_TEAM_READY= <display.classes.Message object>¶
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MATCH_TEAM_UNREADY= <display.classes.Message object>¶
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MATCH_STARTING_1= <display.classes.Message object>¶
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MATCH_STARTING_2= <display.classes.Message object>¶
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MATCH_STARTED= <display.classes.Message object>¶
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MATCH_NO_MATCH= <display.classes.Message object>¶
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MATCH_NO_COMMAND= <display.classes.Message object>¶
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MATCH_NO_COMMAND_READY= <display.classes.Message object>¶
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MATCH_CLEARED= <display.classes.Message object>¶
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MATCH_PLAYERS_NOT_READY= <display.classes.Message object>¶
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MATCH_PLAYERS_OFFLINE= <display.classes.Message object>¶
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MATCH_CLEAR= <display.classes.Message object>¶
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MATCH_ROUND_OVER= <display.classes.Message object>¶
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MATCH_OVER= <display.classes.Message object>¶
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MATCH_SWAP= <display.classes.Message object>¶
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MATCH_CHANNEL_OVER= <display.classes.Message object>¶
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MATCH_CHECK_CHANGED= <display.classes.Message object>¶
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BASE_HELP= <display.classes.Message object>¶
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BASE_TOO_MUCH= <display.classes.Message object>¶
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BASE_NOT_FOUND= <display.classes.Message object>¶
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BASE_ON_SELECT= <display.classes.Message object>¶
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BASE_SHOW_LIST= <display.classes.Message object>¶
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BASE_SELECTED= <display.classes.Message object>¶
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BASE_DISPLAY= <display.classes.Message object>¶
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BASE_BOOKED= <display.classes.Message object>¶
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BASE_CALENDAR= <display.classes.Message object>¶
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BASE_NO_BASE= <display.classes.Message object>¶
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BASE_NO_BASE_WAITING= <display.classes.Message object>¶
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BASE_OK_CONFIRM= <display.classes.Message object>¶
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BASE_NO_CHANGE= <display.classes.Message object>¶
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BASE_NO_READY= <display.classes.Message object>¶
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ACC_NOT_ENOUGH= <display.classes.Message object>¶
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ACC_ERROR= <display.classes.Message object>¶
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ACC_UPDATE= <display.classes.Message object>¶
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ACC_STAFF= <display.classes.Message object>¶
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ACC_SENT= <display.classes.Message object>¶
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ACC_SENDING= <display.classes.Message object>¶
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ACC_OVER= <display.classes.Message object>¶
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ACC_CLOSED= <display.classes.Message object>¶
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ACC_LOG= <display.classes.Message object>¶
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ACC_GIVING= <display.classes.Message object>¶
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NO_DATA= <display.classes.Message object>¶
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ACCOUNT_USAGE= <display.classes.Message object>¶
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DISPLAY_USAGE= <display.classes.Message object>¶
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PSB_USAGE= <display.classes.Message object>¶
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NOTIFY_REMOVED= <display.classes.Message object>¶
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NOTIFY_ADDED= <display.classes.Message object>¶
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NOT_CODED= <display.classes.Message object>¶
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RM_MENTION_ONE= <display.classes.Message object>¶
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RM_NOT_IN_DB= <display.classes.Message object>¶
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RM_OK= <display.classes.Message object>¶
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RM_IN_MATCH= <display.classes.Message object>¶
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RM_LOBBY= <display.classes.Message object>¶
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RM_NOT_LOBBIED= <display.classes.Message object>¶
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RM_TIMEOUT= <display.classes.Message object>¶
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RM_TIMEOUT_FREE= <display.classes.Message object>¶
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RM_TIMEOUT_ALREADY= <display.classes.Message object>¶
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RM_TIMEOUT_HELP= <display.classes.Message object>¶
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RM_TIMEOUT_INVALID= <display.classes.Message object>¶
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RM_TIMEOUT_INFO= <display.classes.Message object>¶
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RM_TIMEOUT_NO= <display.classes.Message object>¶
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RM_DEMOTE_NO= <display.classes.Message object>¶
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RM_DEMOTE_OK= <display.classes.Message object>¶
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RM_DEMOTE_NO_TURN= <display.classes.Message object>¶
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RM_NAME_CHANGED= <display.classes.Message object>¶
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RM_CAP= <display.classes.Message object>¶
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MUTE_SHOW= <display.classes.Message object>¶
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MUTE_FREED= <display.classes.Message object>¶
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SC_ILLEGAL_WE= <display.classes.Message object>¶
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SC_PLAYERS_STRING= <display.classes.Message object>¶
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SC_PLAYERS_STRING_DISC= <display.classes.Message object>¶
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SC_RESULT_HALF= <display.classes.Message object>¶
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SC_RESULT= <display.classes.Message object>¶
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SUB_RDY= <display.classes.Message object>¶
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SUB_NO= <display.classes.Message object>¶
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SUB_NOT_OK= <display.classes.Message object>¶
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SUB_NO_PLAYER= <display.classes.Message object>¶
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SUB_OKAY_TEAM= <display.classes.Message object>¶
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SUB_OKAY_CAP= <display.classes.Message object>¶
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SUB_OKAY= <display.classes.Message object>¶
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SUB_LOBBY= <display.classes.Message object>¶
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SUB_OK_CONFIRM= <display.classes.Message object>¶
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SWAP_OK= <display.classes.Message object>¶
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SWAP_MENTION_2= <display.classes.Message object>¶
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SWAP_NO= <display.classes.Message object>¶
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SWAP_RDY= <display.classes.Message object>¶
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SWAP_SAME_TEAM= <display.classes.Message object>¶
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SWAP_OK_CONFIRM= <display.classes.Message object>¶
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BENCH_MENTION= <display.classes.Message object>¶
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BENCH_NO= <display.classes.Message object>¶
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BENCH_RDY= <display.classes.Message object>¶
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BENCH_OK_CONFIRM= <display.classes.Message object>¶
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UNBENCH_OK_CONFIRM= <display.classes.Message object>¶
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BENCH_OK= <display.classes.Message object>¶
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UNBENCH_OK= <display.classes.Message object>¶
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BENCH_ALREADY= <display.classes.Message object>¶
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BENCH_NOT= <display.classes.Message object>¶
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async
send(ctx, *args, **kwargs)¶ Send the message
- Parameters
ctx – context.
args – Additional strings to format the main string with.
kwargs – Keywords arguments to pass to the embed function.
- Returns
The message sent.
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async
edit(msg, *args, **kwargs)¶ Edit the message
- Parameters
msg – context.
args – Additional strings to format the main string with.
kwargs – Keywords arguments to pass to the embed function.
- Returns
The message edited.
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async
image_send(ctx, image_path, *args)¶
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