Strings

class AllStrings(value)

Bases: enum.Enum

List of different message strings available

REG_NOT_REGISTERED = <display.classes.Message object>
REG_STATUS = <display.classes.Message object>
REG_ALREADY_OWN = <display.classes.Message object>
REG_ALREADY_NOA = <display.classes.Message object>
REG_HELP = <display.classes.Message object>
REG_NO_ACCOUNT = <display.classes.Message object>
REG_INVALID = <display.classes.Message object>
REG_CHAR_NOT_FOUND = <display.classes.Message object>
REG_NOT_JAEGER = <display.classes.Message object>
REG_ALREADY_EXIST = <display.classes.Message object>
REG_MISSING_FACTION = <display.classes.Message object>
REG_UPDATE_OWN = <display.classes.Message object>
REG_UPDATE_NOA = <display.classes.Message object>
REG_WITH_CHARS = <display.classes.Message object>
REG_FROZEN = <display.classes.Message object>
REG_RULES = <display.classes.Message object>
LB_ALREADY_IN = <display.classes.Message object>
LB_IN_MATCH = <display.classes.Message object>
LB_ADDED = <display.classes.Message object>
LB_REMOVED = <display.classes.Message object>
LB_NOT_IN = <display.classes.Message object>
LB_QUEUE = <display.classes.Message object>
LB_FULL = <display.classes.Message object>
LB_STUCK = <display.classes.Message object>
LB_STUCK_JOIN = <display.classes.Message object>
LB_MATCH_STARTING = <display.classes.Message object>
LB_WARNING = <display.classes.Message object>
LB_TOO_LONG = <display.classes.Message object>
LB_CLEARED = <display.classes.Message object>
LB_EMPTY = <display.classes.Message object>
LB_NOTIFY = <display.classes.Message object>
LB_GET = <display.classes.Message object>
LB_SAVE = <display.classes.Message object>
LB_REFRESHED = <display.classes.Message object>
PK_OVER = <display.classes.Message object>
PK_NO_LOBBIED = <display.classes.Message object>
PK_WAIT_FOR_PICK = <display.classes.Message object>
PK_WRONG_CHANNEL = <display.classes.Message object>
PK_NOT_TURN = <display.classes.Message object>
PK_NOT_CAPTAIN = <display.classes.Message object>
PK_SHOW_TEAMS = <display.classes.Message object>
PK_PLAYERS_HELP = <display.classes.Message object>
PK_NO_ARG = <display.classes.Message object>
PK_TOO_MUCH = <display.classes.Message object>
PK_INVALID = <display.classes.Message object>
PK_OK = <display.classes.Message object>
PK_OK_2 = <display.classes.Message object>
PK_LAST = <display.classes.Message object>
PK_OK_FACTION = <display.classes.Message object>
PK_NOT_VALID_FACTION = <display.classes.Message object>
PK_FACTION_OK = <display.classes.Message object>
PK_FACTION_ALREADY = <display.classes.Message object>
PK_FACTION_OTHER = <display.classes.Message object>
PK_FACTION_OK_NEXT = <display.classes.Message object>
PK_FACTION_CHANGED = <display.classes.Message object>
PK_FACTION_NOT_PLAYER = <display.classes.Message object>
PK_FACTION_INFO = <display.classes.Message object>
PK_FACTION_HELP = <display.classes.Message object>
PK_OVER_READY = <display.classes.Message object>
PK_RESIGNED = <display.classes.Message object>
PK_BASING_INFO = <display.classes.Message object>
EXT_NOT_REGISTERED = <display.classes.Message object>
UNKNOWN_ERROR = <display.classes.Message object>
STOP_SPAM = <display.classes.Message object>
HELP = <display.classes.Message object>
INVALID_COMMAND = <display.classes.Message object>
WRONG_USAGE = <display.classes.Message object>
WRONG_CHANNEL = <display.classes.Message object>
WRONG_CHANNEL_2 = <display.classes.Message object>
NO_PERMISSION = <display.classes.Message object>
CHANNEL_INIT = <display.classes.Message object>
INVALID_STR = <display.classes.Message object>
API_ERROR = <display.classes.Message object>
API_READY_ERROR = <display.classes.Message object>
API_SCORE_ERROR = <display.classes.Message object>
PUBLISH_ERROR = <display.classes.Message object>
GLOBAL_INFO = <display.classes.Message object>
CHECK_ACCOUNT = <display.classes.Message object>
RDY = <display.classes.Message object>
STOP = <display.classes.Message object>
SPAM_CLEARED = <display.classes.Message object>
SPAM_DEBUG = <display.classes.Message object>
CONFIRM_NOT_CAPTAIN = <display.classes.Message object>
CONFIRM_NOTHING = <display.classes.Message object>
DECLINE_NOTHING = <display.classes.Message object>
DECLINE_NOT_CAPTAIN = <display.classes.Message object>
CONFIRM_DECLINE = <display.classes.Message object>
CONFIRM_CANCELED = <display.classes.Message object>
CANCEL_NOTHING = <display.classes.Message object>
CANCEL_NOT_CAPTAIN = <display.classes.Message object>
READY_NO_COMMAND = <display.classes.Message object>
NO_RULE = <display.classes.Message object>
DISPLAY_STATS = <display.classes.Message object>
BOT_UNLOCKED = <display.classes.Message object>
BOT_LOCKED = <display.classes.Message object>
BOT_IS_LOCKED = <display.classes.Message object>
BOT_ALREADY = <display.classes.Message object>
BOT_VERSION = <display.classes.Message object>
BOT_FROZEN = <display.classes.Message object>
BOT_UNFROZEN = <display.classes.Message object>
BOT_BP_OFF = <display.classes.Message object>
BOT_BP_ON = <display.classes.Message object>
BOT_DM = <display.classes.Message object>
BOT_DM_RECEIVED = <display.classes.Message object>
BOT_RELOAD = <display.classes.Message object>
BOT_U_DUMB = <display.classes.Message object>
CAP_WAITING = <display.classes.Message object>
CAP_AUTO_ANNOUNCE = <display.classes.Message object>
CAP_OK = <display.classes.Message object>
CAP_AUTO = <display.classes.Message object>
CAP_HELP = <display.classes.Message object>
CAP_ALREADY = <display.classes.Message object>
CAP_ACCEPT_NO = <display.classes.Message object>
CAP_DENY_NO = <display.classes.Message object>
CAP_DENY_OK = <display.classes.Message object>
MATCH_DM_PING = <display.classes.Message object>
MATCH_INIT = <display.classes.Message object>
MATCH_SHOW_PICKS = <display.classes.Message object>
MATCH_BASE_AUTO = <display.classes.Message object>
MATCH_CONFIRM = <display.classes.Message object>
MATCH_TEAM_READY = <display.classes.Message object>
MATCH_TEAM_UNREADY = <display.classes.Message object>
MATCH_STARTING_1 = <display.classes.Message object>
MATCH_STARTING_2 = <display.classes.Message object>
MATCH_STARTED = <display.classes.Message object>
MATCH_NO_MATCH = <display.classes.Message object>
MATCH_NO_COMMAND = <display.classes.Message object>
MATCH_NO_COMMAND_READY = <display.classes.Message object>
MATCH_CLEARED = <display.classes.Message object>
MATCH_PLAYERS_NOT_READY = <display.classes.Message object>
MATCH_PLAYERS_OFFLINE = <display.classes.Message object>
MATCH_CLEAR = <display.classes.Message object>
MATCH_ROUND_OVER = <display.classes.Message object>
MATCH_OVER = <display.classes.Message object>
MATCH_SWAP = <display.classes.Message object>
MATCH_CHANNEL_OVER = <display.classes.Message object>
MATCH_CHECK_CHANGED = <display.classes.Message object>
BASE_HELP = <display.classes.Message object>
BASE_TOO_MUCH = <display.classes.Message object>
BASE_NOT_FOUND = <display.classes.Message object>
BASE_ON_SELECT = <display.classes.Message object>
BASE_SHOW_LIST = <display.classes.Message object>
BASE_SELECTED = <display.classes.Message object>
BASE_DISPLAY = <display.classes.Message object>
BASE_BOOKED = <display.classes.Message object>
BASE_CALENDAR = <display.classes.Message object>
BASE_NO_BASE = <display.classes.Message object>
BASE_NO_BASE_WAITING = <display.classes.Message object>
BASE_OK_CONFIRM = <display.classes.Message object>
BASE_NO_CHANGE = <display.classes.Message object>
BASE_NO_READY = <display.classes.Message object>
ACC_NOT_ENOUGH = <display.classes.Message object>
ACC_ERROR = <display.classes.Message object>
ACC_UPDATE = <display.classes.Message object>
ACC_STAFF = <display.classes.Message object>
ACC_SENT = <display.classes.Message object>
ACC_SENDING = <display.classes.Message object>
ACC_OVER = <display.classes.Message object>
ACC_CLOSED = <display.classes.Message object>
ACC_LOG = <display.classes.Message object>
ACC_GIVING = <display.classes.Message object>
NO_DATA = <display.classes.Message object>
ACCOUNT_USAGE = <display.classes.Message object>
DISPLAY_USAGE = <display.classes.Message object>
PSB_USAGE = <display.classes.Message object>
NOTIFY_REMOVED = <display.classes.Message object>
NOTIFY_ADDED = <display.classes.Message object>
NOT_CODED = <display.classes.Message object>
RM_MENTION_ONE = <display.classes.Message object>
RM_NOT_IN_DB = <display.classes.Message object>
RM_OK = <display.classes.Message object>
RM_IN_MATCH = <display.classes.Message object>
RM_LOBBY = <display.classes.Message object>
RM_NOT_LOBBIED = <display.classes.Message object>
RM_TIMEOUT = <display.classes.Message object>
RM_TIMEOUT_FREE = <display.classes.Message object>
RM_TIMEOUT_ALREADY = <display.classes.Message object>
RM_TIMEOUT_HELP = <display.classes.Message object>
RM_TIMEOUT_INVALID = <display.classes.Message object>
RM_TIMEOUT_INFO = <display.classes.Message object>
RM_TIMEOUT_NO = <display.classes.Message object>
RM_DEMOTE_NO = <display.classes.Message object>
RM_DEMOTE_OK = <display.classes.Message object>
RM_DEMOTE_NO_TURN = <display.classes.Message object>
RM_NAME_CHANGED = <display.classes.Message object>
RM_CAP = <display.classes.Message object>
MUTE_SHOW = <display.classes.Message object>
MUTE_FREED = <display.classes.Message object>
SC_ILLEGAL_WE = <display.classes.Message object>
SC_PLAYERS_STRING = <display.classes.Message object>
SC_PLAYERS_STRING_DISC = <display.classes.Message object>
SC_RESULT_HALF = <display.classes.Message object>
SC_RESULT = <display.classes.Message object>
SUB_RDY = <display.classes.Message object>
SUB_NO = <display.classes.Message object>
SUB_NOT_OK = <display.classes.Message object>
SUB_NO_PLAYER = <display.classes.Message object>
SUB_OKAY_TEAM = <display.classes.Message object>
SUB_OKAY_CAP = <display.classes.Message object>
SUB_OKAY = <display.classes.Message object>
SUB_LOBBY = <display.classes.Message object>
SUB_OK_CONFIRM = <display.classes.Message object>
SWAP_OK = <display.classes.Message object>
SWAP_MENTION_2 = <display.classes.Message object>
SWAP_NO = <display.classes.Message object>
SWAP_RDY = <display.classes.Message object>
SWAP_SAME_TEAM = <display.classes.Message object>
SWAP_OK_CONFIRM = <display.classes.Message object>
BENCH_MENTION = <display.classes.Message object>
BENCH_NO = <display.classes.Message object>
BENCH_RDY = <display.classes.Message object>
BENCH_OK_CONFIRM = <display.classes.Message object>
UNBENCH_OK_CONFIRM = <display.classes.Message object>
BENCH_OK = <display.classes.Message object>
UNBENCH_OK = <display.classes.Message object>
BENCH_ALREADY = <display.classes.Message object>
BENCH_NOT = <display.classes.Message object>
async send(ctx, *args, **kwargs)

Send the message

Parameters
  • ctx – context.

  • args – Additional strings to format the main string with.

  • kwargs – Keywords arguments to pass to the embed function.

Returns

The message sent.

async edit(msg, *args, **kwargs)

Edit the message

Parameters
  • msg – context.

  • args – Additional strings to format the main string with.

  • kwargs – Keywords arguments to pass to the embed function.

Returns

The message edited.

async image_send(ctx, image_path, *args)