Strings¶
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class
AllStrings
(value)¶ Bases:
enum.Enum
List of different message strings available
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REG_NOT_REGISTERED
= <display.classes.Message object>¶
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REG_STATUS
= <display.classes.Message object>¶
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REG_ALREADY_OWN
= <display.classes.Message object>¶
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REG_ALREADY_NOA
= <display.classes.Message object>¶
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REG_HELP
= <display.classes.Message object>¶
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REG_NO_ACCOUNT
= <display.classes.Message object>¶
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REG_INVALID
= <display.classes.Message object>¶
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REG_CHAR_NOT_FOUND
= <display.classes.Message object>¶
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REG_NOT_JAEGER
= <display.classes.Message object>¶
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REG_ALREADY_EXIST
= <display.classes.Message object>¶
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REG_MISSING_FACTION
= <display.classes.Message object>¶
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REG_UPDATE_OWN
= <display.classes.Message object>¶
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REG_UPDATE_NOA
= <display.classes.Message object>¶
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REG_WITH_CHARS
= <display.classes.Message object>¶
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REG_FROZEN
= <display.classes.Message object>¶
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REG_RULES
= <display.classes.Message object>¶
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LB_ALREADY_IN
= <display.classes.Message object>¶
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LB_IN_MATCH
= <display.classes.Message object>¶
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LB_ADDED
= <display.classes.Message object>¶
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LB_REMOVED
= <display.classes.Message object>¶
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LB_NOT_IN
= <display.classes.Message object>¶
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LB_QUEUE
= <display.classes.Message object>¶
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LB_FULL
= <display.classes.Message object>¶
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LB_STUCK
= <display.classes.Message object>¶
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LB_STUCK_JOIN
= <display.classes.Message object>¶
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LB_MATCH_STARTING
= <display.classes.Message object>¶
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LB_WARNING
= <display.classes.Message object>¶
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LB_TOO_LONG
= <display.classes.Message object>¶
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LB_CLEARED
= <display.classes.Message object>¶
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LB_EMPTY
= <display.classes.Message object>¶
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LB_NOTIFY
= <display.classes.Message object>¶
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LB_GET
= <display.classes.Message object>¶
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LB_SAVE
= <display.classes.Message object>¶
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LB_REFRESHED
= <display.classes.Message object>¶
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PK_OVER
= <display.classes.Message object>¶
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PK_NO_LOBBIED
= <display.classes.Message object>¶
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PK_WAIT_FOR_PICK
= <display.classes.Message object>¶
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PK_WRONG_CHANNEL
= <display.classes.Message object>¶
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PK_NOT_TURN
= <display.classes.Message object>¶
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PK_NOT_CAPTAIN
= <display.classes.Message object>¶
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PK_SHOW_TEAMS
= <display.classes.Message object>¶
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PK_PLAYERS_HELP
= <display.classes.Message object>¶
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PK_NO_ARG
= <display.classes.Message object>¶
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PK_TOO_MUCH
= <display.classes.Message object>¶
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PK_INVALID
= <display.classes.Message object>¶
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PK_OK
= <display.classes.Message object>¶
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PK_OK_2
= <display.classes.Message object>¶
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PK_LAST
= <display.classes.Message object>¶
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PK_OK_FACTION
= <display.classes.Message object>¶
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PK_NOT_VALID_FACTION
= <display.classes.Message object>¶
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PK_FACTION_OK
= <display.classes.Message object>¶
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PK_FACTION_ALREADY
= <display.classes.Message object>¶
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PK_FACTION_OTHER
= <display.classes.Message object>¶
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PK_FACTION_OK_NEXT
= <display.classes.Message object>¶
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PK_FACTION_CHANGED
= <display.classes.Message object>¶
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PK_FACTION_NOT_PLAYER
= <display.classes.Message object>¶
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PK_FACTION_INFO
= <display.classes.Message object>¶
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PK_FACTION_HELP
= <display.classes.Message object>¶
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PK_OVER_READY
= <display.classes.Message object>¶
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PK_RESIGNED
= <display.classes.Message object>¶
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PK_BASING_INFO
= <display.classes.Message object>¶
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EXT_NOT_REGISTERED
= <display.classes.Message object>¶
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UNKNOWN_ERROR
= <display.classes.Message object>¶
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STOP_SPAM
= <display.classes.Message object>¶
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HELP
= <display.classes.Message object>¶
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INVALID_COMMAND
= <display.classes.Message object>¶
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WRONG_USAGE
= <display.classes.Message object>¶
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WRONG_CHANNEL
= <display.classes.Message object>¶
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WRONG_CHANNEL_2
= <display.classes.Message object>¶
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NO_PERMISSION
= <display.classes.Message object>¶
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CHANNEL_INIT
= <display.classes.Message object>¶
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INVALID_STR
= <display.classes.Message object>¶
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API_ERROR
= <display.classes.Message object>¶
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API_READY_ERROR
= <display.classes.Message object>¶
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API_SCORE_ERROR
= <display.classes.Message object>¶
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PUBLISH_ERROR
= <display.classes.Message object>¶
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GLOBAL_INFO
= <display.classes.Message object>¶
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CHECK_ACCOUNT
= <display.classes.Message object>¶
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RDY
= <display.classes.Message object>¶
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STOP
= <display.classes.Message object>¶
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SPAM_CLEARED
= <display.classes.Message object>¶
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SPAM_DEBUG
= <display.classes.Message object>¶
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CONFIRM_NOT_CAPTAIN
= <display.classes.Message object>¶
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CONFIRM_NOTHING
= <display.classes.Message object>¶
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DECLINE_NOTHING
= <display.classes.Message object>¶
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DECLINE_NOT_CAPTAIN
= <display.classes.Message object>¶
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CONFIRM_DECLINE
= <display.classes.Message object>¶
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CONFIRM_CANCELED
= <display.classes.Message object>¶
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CANCEL_NOTHING
= <display.classes.Message object>¶
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CANCEL_NOT_CAPTAIN
= <display.classes.Message object>¶
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READY_NO_COMMAND
= <display.classes.Message object>¶
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NO_RULE
= <display.classes.Message object>¶
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DISPLAY_STATS
= <display.classes.Message object>¶
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BOT_UNLOCKED
= <display.classes.Message object>¶
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BOT_LOCKED
= <display.classes.Message object>¶
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BOT_IS_LOCKED
= <display.classes.Message object>¶
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BOT_ALREADY
= <display.classes.Message object>¶
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BOT_VERSION
= <display.classes.Message object>¶
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BOT_FROZEN
= <display.classes.Message object>¶
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BOT_UNFROZEN
= <display.classes.Message object>¶
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BOT_BP_OFF
= <display.classes.Message object>¶
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BOT_BP_ON
= <display.classes.Message object>¶
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BOT_DM
= <display.classes.Message object>¶
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BOT_DM_RECEIVED
= <display.classes.Message object>¶
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BOT_RELOAD
= <display.classes.Message object>¶
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BOT_U_DUMB
= <display.classes.Message object>¶
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CAP_WAITING
= <display.classes.Message object>¶
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CAP_AUTO_ANNOUNCE
= <display.classes.Message object>¶
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CAP_OK
= <display.classes.Message object>¶
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CAP_AUTO
= <display.classes.Message object>¶
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CAP_HELP
= <display.classes.Message object>¶
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CAP_ALREADY
= <display.classes.Message object>¶
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CAP_ACCEPT_NO
= <display.classes.Message object>¶
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CAP_DENY_NO
= <display.classes.Message object>¶
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CAP_DENY_OK
= <display.classes.Message object>¶
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MATCH_DM_PING
= <display.classes.Message object>¶
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MATCH_INIT
= <display.classes.Message object>¶
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MATCH_SHOW_PICKS
= <display.classes.Message object>¶
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MATCH_BASE_AUTO
= <display.classes.Message object>¶
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MATCH_CONFIRM
= <display.classes.Message object>¶
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MATCH_TEAM_READY
= <display.classes.Message object>¶
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MATCH_TEAM_UNREADY
= <display.classes.Message object>¶
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MATCH_STARTING_1
= <display.classes.Message object>¶
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MATCH_STARTING_2
= <display.classes.Message object>¶
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MATCH_STARTED
= <display.classes.Message object>¶
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MATCH_NO_MATCH
= <display.classes.Message object>¶
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MATCH_NO_COMMAND
= <display.classes.Message object>¶
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MATCH_NO_COMMAND_READY
= <display.classes.Message object>¶
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MATCH_CLEARED
= <display.classes.Message object>¶
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MATCH_PLAYERS_NOT_READY
= <display.classes.Message object>¶
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MATCH_PLAYERS_OFFLINE
= <display.classes.Message object>¶
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MATCH_CLEAR
= <display.classes.Message object>¶
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MATCH_ROUND_OVER
= <display.classes.Message object>¶
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MATCH_OVER
= <display.classes.Message object>¶
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MATCH_SWAP
= <display.classes.Message object>¶
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MATCH_CHANNEL_OVER
= <display.classes.Message object>¶
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MATCH_CHECK_CHANGED
= <display.classes.Message object>¶
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BASE_HELP
= <display.classes.Message object>¶
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BASE_TOO_MUCH
= <display.classes.Message object>¶
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BASE_NOT_FOUND
= <display.classes.Message object>¶
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BASE_ON_SELECT
= <display.classes.Message object>¶
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BASE_SHOW_LIST
= <display.classes.Message object>¶
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BASE_SELECTED
= <display.classes.Message object>¶
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BASE_DISPLAY
= <display.classes.Message object>¶
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BASE_BOOKED
= <display.classes.Message object>¶
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BASE_CALENDAR
= <display.classes.Message object>¶
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BASE_NO_BASE
= <display.classes.Message object>¶
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BASE_NO_BASE_WAITING
= <display.classes.Message object>¶
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BASE_OK_CONFIRM
= <display.classes.Message object>¶
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BASE_NO_CHANGE
= <display.classes.Message object>¶
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BASE_NO_READY
= <display.classes.Message object>¶
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ACC_NOT_ENOUGH
= <display.classes.Message object>¶
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ACC_ERROR
= <display.classes.Message object>¶
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ACC_UPDATE
= <display.classes.Message object>¶
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ACC_STAFF
= <display.classes.Message object>¶
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ACC_SENT
= <display.classes.Message object>¶
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ACC_SENDING
= <display.classes.Message object>¶
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ACC_OVER
= <display.classes.Message object>¶
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ACC_CLOSED
= <display.classes.Message object>¶
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ACC_LOG
= <display.classes.Message object>¶
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ACC_GIVING
= <display.classes.Message object>¶
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NO_DATA
= <display.classes.Message object>¶
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ACCOUNT_USAGE
= <display.classes.Message object>¶
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DISPLAY_USAGE
= <display.classes.Message object>¶
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PSB_USAGE
= <display.classes.Message object>¶
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NOTIFY_REMOVED
= <display.classes.Message object>¶
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NOTIFY_ADDED
= <display.classes.Message object>¶
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NOT_CODED
= <display.classes.Message object>¶
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RM_MENTION_ONE
= <display.classes.Message object>¶
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RM_NOT_IN_DB
= <display.classes.Message object>¶
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RM_OK
= <display.classes.Message object>¶
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RM_IN_MATCH
= <display.classes.Message object>¶
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RM_LOBBY
= <display.classes.Message object>¶
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RM_NOT_LOBBIED
= <display.classes.Message object>¶
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RM_TIMEOUT
= <display.classes.Message object>¶
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RM_TIMEOUT_FREE
= <display.classes.Message object>¶
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RM_TIMEOUT_ALREADY
= <display.classes.Message object>¶
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RM_TIMEOUT_HELP
= <display.classes.Message object>¶
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RM_TIMEOUT_INVALID
= <display.classes.Message object>¶
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RM_TIMEOUT_INFO
= <display.classes.Message object>¶
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RM_TIMEOUT_NO
= <display.classes.Message object>¶
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RM_DEMOTE_NO
= <display.classes.Message object>¶
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RM_DEMOTE_OK
= <display.classes.Message object>¶
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RM_DEMOTE_NO_TURN
= <display.classes.Message object>¶
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RM_NAME_CHANGED
= <display.classes.Message object>¶
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RM_CAP
= <display.classes.Message object>¶
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MUTE_SHOW
= <display.classes.Message object>¶
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MUTE_FREED
= <display.classes.Message object>¶
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SC_ILLEGAL_WE
= <display.classes.Message object>¶
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SC_PLAYERS_STRING
= <display.classes.Message object>¶
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SC_PLAYERS_STRING_DISC
= <display.classes.Message object>¶
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SC_RESULT_HALF
= <display.classes.Message object>¶
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SC_RESULT
= <display.classes.Message object>¶
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SUB_RDY
= <display.classes.Message object>¶
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SUB_NO
= <display.classes.Message object>¶
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SUB_NOT_OK
= <display.classes.Message object>¶
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SUB_NO_PLAYER
= <display.classes.Message object>¶
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SUB_OKAY_TEAM
= <display.classes.Message object>¶
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SUB_OKAY_CAP
= <display.classes.Message object>¶
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SUB_OKAY
= <display.classes.Message object>¶
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SUB_LOBBY
= <display.classes.Message object>¶
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SUB_OK_CONFIRM
= <display.classes.Message object>¶
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SWAP_OK
= <display.classes.Message object>¶
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SWAP_MENTION_2
= <display.classes.Message object>¶
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SWAP_NO
= <display.classes.Message object>¶
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SWAP_RDY
= <display.classes.Message object>¶
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SWAP_SAME_TEAM
= <display.classes.Message object>¶
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SWAP_OK_CONFIRM
= <display.classes.Message object>¶
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BENCH_MENTION
= <display.classes.Message object>¶
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BENCH_NO
= <display.classes.Message object>¶
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BENCH_RDY
= <display.classes.Message object>¶
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BENCH_OK_CONFIRM
= <display.classes.Message object>¶
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UNBENCH_OK_CONFIRM
= <display.classes.Message object>¶
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BENCH_OK
= <display.classes.Message object>¶
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UNBENCH_OK
= <display.classes.Message object>¶
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BENCH_ALREADY
= <display.classes.Message object>¶
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BENCH_NOT
= <display.classes.Message object>¶
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async
send
(ctx, *args, **kwargs)¶ Send the message
- Parameters
ctx – context.
args – Additional strings to format the main string with.
kwargs – Keywords arguments to pass to the embed function.
- Returns
The message sent.
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async
edit
(msg, *args, **kwargs)¶ Edit the message
- Parameters
msg – context.
args – Additional strings to format the main string with.
kwargs – Keywords arguments to pass to the embed function.
- Returns
The message edited.
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async
image_send
(ctx, image_path, *args)¶
-