Scores¶
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ill_weapons_from_data(data)¶
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get_ill_weapons_doc(ill_weapons)¶
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class
TeamScore(t_id, match, name, faction)¶ Bases:
object-
property
id¶
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property
name¶
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property
nb_players¶
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property
players¶
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property
cap¶
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property
score¶
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property
match¶
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property
net¶
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property
kills¶
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property
deaths¶
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property
faction¶
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classmethod
from_data(i, match, data)¶
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get_data()¶
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add_player(score_player)¶
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add_cap(points)¶
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add_score(points)¶
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add_net(points)¶
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add_one_kill()¶
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add_one_death()¶
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property
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class
PlayerScore(p_id, team)¶ Bases:
object-
classmethod
new_from_data(data, team, name='N/A')¶
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disable()¶
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enable()¶
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update(name, ig_name, ig_id)¶
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get_main_loadouts()¶
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update_stats()¶
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async
db_update_stats()¶
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property
match¶
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property
is_disabled¶
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property
mention¶
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property
name¶
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property
id¶
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property
ig_id¶
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property
ig_name¶
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property
score¶
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property
net¶
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property
kills¶
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property
deaths¶
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property
team¶
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get_data()¶
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get_loadout(l_id)¶
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add_one_death()¶
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add_one_kill()¶
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add_score(points)¶
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add_net(points)¶
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add_illegal_weapon(weap_id)¶
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classmethod
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class
Loadout(l_id, p_score)¶ Bases:
object-
property
id¶
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property
player_score¶
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property
name¶
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property
faction¶
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property
weight¶
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property
score¶
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property
net¶
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property
kills¶
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property
deaths¶
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property
ill_weapons¶
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classmethod
new_from_data(p_score, data)¶
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get_data()¶
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add_weight()¶
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add_illegal_weapon(weap_id)¶
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add_one_kill(points)¶
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add_one_death(points)¶
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add_one_tk()¶
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add_one_suicide()¶
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property